Personal and Ubiquitous Computing
Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation
Embodied metaphors in tangible interaction design
MARBOWL: increasing the fun experience of shooting marbles
Tangible interaction and learning: the case for a hybrid approach
Tangibles for learning: a representational analysis of physical manipulation
TUIs vs. GUIs: comparing the learning potential with preschoolers
User eXperience Laddering with preschoolers: unveiling attributes and benefits of cuddly toy interfaces